SOME INFO ABOUT THE PROCESS: This was my first gamejam in five years. Part of the reason for that hiatus was because I was building a programming language! Vertabyss is the first game to ever use Manta, a revolutionary programming language I spent years making. It would have been an advantage if it were further along, but ended up mostly being a handicap, since I spent about 75% percent of my time just improving the language. It’s unoptimized, so I ended up having to write 25% of the code in Python (the language it currently compiles into) where performance mattered. But I’m still quite pleased with the result!
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