showreel



Watch on Vimeo
Show Reel for , October 2011.
All content shown in the video, including game design, programming, music, and 2D/3D artwork and animation, was created from scratch by Sebastian Janisz, and is ©Sebastian Janisz, October 2011, except where otherwise noted in blue below.

0:09 - 0:15 --- Lackadaisium (Available for free download on ultimatewalrus.com )
0:15 - 0:23 --- Nerve Temple (unreleased)
0:23 - 0:30 --- Trike (Demo available for free download on ultimatewalrus.com , full version unreleased)
0:30 - 0:33 --- Conquer the Shadow World (Available for free download on ultimatewalrus.com )
0:33 - 0:38 --- Melon Zone (unreleased)
0:38 - 0:48 --- Trilobite screensaver (unreleased)
0:48 - 0:53 --- Chroma Cave (Available for free download on ultimatewalrus.com )
    NOTE: Art for Chroma Cave was done by Elliot Trinidad.
    This game was made for a 24-hour game jam.
0:53 - 1:00 --- PC PuzzleGlobe (Available for free download on ultimatewalrus.com )
1:00 - 1:05 --- Jellyfish screensaver (unreleased)
    NOTE: Zion Perez and Rohit Kotian helped me code the prototype for this.
1:05 - 1:14 --- Doro Doro (Available for free download on ultimatewalrus.com )
    NOTE: Charlene Jeune helped me code this.
    Gabe Janisz did the player sprites.
1:14 - 1:28 --- Nitro Pelican (unreleased)
1:28 - 1:35 --- Untitled project (unreleased, this game can be played in 3D on stereoscopic televisions)
1:35 - 1:38 --- Foo Fighter (Available for free download on ultimatewalrus.com , this game was made for a week-long GameJolt competition)
1:38 - 1:48 --- Fuck All Y'All (Available for free download from globalgamejam.org )
    NOTE: Elliot Trinidad did art for this game.
    James Montagna did art and also helped with programming.
    This game was made for a 48-hour game jam.
    The "blood spray" sprite was yanked from Metal Slug.
1:48 - 1:55 --- "Cooper," a model I did for an upcoming game project (he has a fully bound skeleton but I have yet to rig him)
    NOTE: Gabe Janisz designed the character.
1:55 - 2:02 --- more Melon Zone
2:02 - 2:07 --- Octopus animation (done in maya)
2:07 - 2:14 --- more Trike
2:14 - 2:20 --- "Destroy," a tentatively-titled destructible environment physics engine I made.
2:20 - 2:30 --- Sticky Hands (unreleased, this game was made in three hours sans the minimap)
2:30 - 2:38 --- more Conquer the Shadow World
2:38 - 2:43 --- more Nerve Temple
2:43 - 2:53 --- more Fuck All Y'All
    NOTE: Almost all credit for this amazing ending goes to James Montagna