I’ve been quite busy lately, so busy that (as usual) I forget to let people know what I’m actually doing. I thought I’d do a big post to let people know the status of all my projects, and hint at things I wanna do in the future! Who knows when I’ll have time to finish them all… this is all being done between freelance programming jobs (which I’m always available for, by the way!) to pay the bills. Lemme know if you’re excited about a particular game and I may prioritize it (if someone is enthusiastic enough about my games to write me about it, I usually take their opinions into very serious consideration!) :]
A huge 3D Power-Stone 2-style fighting game I’m making with my brother. Currently working on a prototype.
People seem to like it but it was a huge flop on OUYA (a fate I understand many OUYA games have suffered due to the whole “free-to-play” thing). We want to update it and port it to PC, but any updates will still be pushed to OUYA. Planned features:
*Computer players, so you can play Battle mode on your own
*1-player puzzle mode
*PS3 controller support for OUYA
I actually made a huge update to Lackadaisium. It has almost twice the content… however, it’s all hidden content :] The game now has lots of easter eggs like I originally wanted it to. It’s almost ready for release so keep an eye out!!
The game is almost done, although I want to overhaul the graphics which’d take some time. It’s very difficult to find time to do that last 10% of polish. :\
Updating this and porting it to Android, with support for the upcoming Ringbow peripheral.
Spent months making an awesome engine from scratch in C++… but it’s now on hiatus until I have time to work on it. :[
Conquer the Shadow World
This has always been one of my favorites. I really want to make a premium re-mastered version: music re-done, co-op mode, and a hardcore mode with no lives and an ultra-boss at the end. Probably will give it a new name like Conquer the Shadow World X.
The plan for Isopark is to completely re-code it in a home-rolled engine, and expand it into what will hopefully be one of the prettiest and most technologically advanced pixel-art isometric open-world games ever :] That’s for the far future though.