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New game: Dehumanizer

05-03-13

If anyone reads this, sorry for not posting in a while :]  I’ve been super busy working on Beat Bros!

Last weekend I took some time to participate in Ludum Dare and made Dehumanizer, a game of minimalistic ultraviolence in which you try to build a mountain of corpses as high as you can.  It got featured on Indiegames, which spurred me on to make the post-compo version, which has much better sand physics, joystick support, and an extended background.

It’s loads of fun and even has co-op!  Check it out!

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Isopark lighting effects

02-19-13 Tags:

Here’s a sneak peak at the lighting effects for a future version of Isopark:

Should be nice for nighttime levels and such :]

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Game explosion!

01-29-13

Me and my artist girlfriend Liana Sposto have finished three games in the past week or so, having done Killscreen’s CREATE gamejam for OUYA and the Global Game Jam back-to-back.

The latest (and one of my favorite games I’ve done to date) is Isopark, a peaceful isometric platformer in which you collect stars by completing challenges with a limited amount of health and jumps.  You can’t die, but if you get hurt enough or use too many jumps it will end the current challenge.  If people seem to like it, we may expend this into a bigger game!

You can download and play it now!

 


Beat Bros is a tile-based, rhythmic beat-em-up for four players.  It melds the strategy of a turn-based game with the twitch-based gameplay of an action game.  I wasn’t sure if the concept would work, but it’s actually quite fun with multiple players!  As the game was designed specifically for OUYA, you can’t actually play it yet, but once I get my lowly non-developer edition OUYA, I want to flesh it out, polish it up, and release it on the OUYA store.

We also made a third game (expending about 8 valuable hours during the Global Game Jam), I’m not going to put it up just yet but here’s a teaser screenshot…

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New game uploaded: Diatoms

01-13-13

I haven’t updated in a while (been working hard on Elastic Ocean) but I managed to polish up my old entry for LD24 and release a new free game.

In Diatoms, you are a predatory fish who must eat “diatoms” to survive.  But after each round, the Diatoms can breed and pass their traits on to their descendants.  After a few rounds, they’ll start to adapt to your play style, and it’ll get harder and harder.

The game is sort of experimental and uses a genetic algorithm.  It was originally done in 24 hours ( it was called “Barnacles” in the competition but I don’t like that name as much).  The polished version includes better balancing, online high scores, and a “boss” mode.

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Elastic Ocean update

11-03-12

My mobile game, Elastic Ocean, is receiving funding from the generous folks at Ringbow, so I’ve been able to go full steam ahead with making an engine for that.  Here’s a video demonstrating the capabilities of the engine so far:

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New game: Sticky Hands

10-31-12

I’ve released a new free game called Sticky Hands!  I’ve actually had it for quite a while… it’s rough and prototype-ey, and the original version was only made in three hours, but hey, at least it’s unique, and people seem to have fun with it.  Check it out!

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Trike trailer and new demo released!

09-12-12

I’ve released a new trailer and demo for Trike! I’ve put it on Steam Greenlight, too, so if you have a Steam account, please upvote it! On top of that, you can like Trike on Facebook, and I’m giving away 1000 future game codes that will entitle you to a free copy of the full version, only if it gets onto Steam.

Check it out!

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Next big project…

09-06-12

It’s a continuation of one of the projects on the site.  I bet you can guess which one. :]

I’m gonna try putting it on Steam Greenlight pretty soon!  It’ll have a lot of competition but hey it doesn’t hurt to try.

 

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New game: Barnacles

08-27-12

I made a new game for the Ludum Dare competition that happened this weekend. It’s one of the most complicated things I’ve done in Multimedia Fusion. Basically, there’re these little “barnacles” that can adapt and evolve using a genetic algorithm. You’re a predatory fish, and you must eat them to survive, but depending on how you play they’ll adapt to survive and eventually kill you… or at least that’s the idea.

I’ll probably give it a tab eventually, but in the meantime:
Webpage
Download

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New song: Star Mites

08-02-12

I made a new song:

(shrug)

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